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2026-08-01 · EN

Fenrok, graphics in 80×24

Lab notes on a terminal renderer with no GPU in sight.

Fenrok is Lab IP: a multiplayer-shaped world pushed through a character grid. The point is not nostalgia, it is constraint as a teacher.

Constraints that force clarity

  • 80×24-ish frame, every sprite, palette choice, and animation must read at low resolution.
  • No GPU path for the study, compositing and animation live in software logic you can reason about.
  • Public surface, when something works, it should be linkable. Claims without URLs are noise.

What we take back into client work

  • Data-oriented layout thinking (even when the target is not a terminal).
  • Honest performance budgets before feature lists grow.
  • The habit of shipping demos and logs instead of vapor.

Lab is self-funded R&D. It exists so production systems inherit sharper edges, not so we accumulate private prototypes.